Archive for the ‘digital art’ Category

Not Just In Processing: broadening my creative agenda

Sunday, May 30th, 2010

It’s been a while since my last blog post – so this is an overdue round-up of what’s been keeping me busy.

It feels like I’ve been focusing on Processing to the exclusion of anything else for sometime… and not just my own creative development… but also all the time and energy I’ve been investing into InProcess:ing – the open forum for sharing creative coding and practice at Madlab.

Don’t get me wrong… I lurve Processing… but I think it’s time to take a bit of a breather and outline ideas and strategies to move forward with new opportunities and other creative ideas that have been bubbling on my back-burner for a while…

Themes include:

  1. KiNoSeq – a kinetic nodal sequencer for the iPad
  2. Fun with Arduino
  3. PEAL ‘Hand Bells’
  4. The Augmented Tonoscope
  5. shado – monome widgets
  6. Dirty Electronics – Skull Etching
  7. ‘Analogue is the new Digital’ exhibition

Some of these are relatively brief and included within this post – others are more substantial so I’ve opened up a separate post in their own right.

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3D Scanning

Tuesday, January 5th, 2010

I’ve come across this really interesting 3D scanning technique before – but I’ve now spent a bit more time following the various links and exploring it in more detail…

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I’m keen to try it for myself and wonder if a ‘micro’ projector such as the Optoma Pico PK 101 DLP and IPEVO Point 2 View USB webcam and/or ‘tricked out’ PS3 Eye Webcam could be a compact and affordable solution – and possibly for live performance too?

There’s a good overview of the technique in the May 2008 post Turn a webcam and projector into a 3D scanner which also provides some Processing applets and code examples and lists useful references and links.

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Nintendo Gameboy Advance Emulation for the iPod Touch

Sunday, October 18th, 2009
As part of the recent Cybersonica 09 Road Trip I was in Liverpool for Interface Amnesty organised by SoundNetwork.

IAlogosweb.jpg

“Inspired by a trade fair scene in the 1974 Francis Ford Coppola film “The Conversation”, jumble sales and the excellent Make magazine maker faires, Interface Amnesty plays with the conventions of interface design, music technology products and the presentation of interactive art.“

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I went to Kinetica Art Fair 09 and I saw…

Thursday, March 5th, 2009

I spent most of last weekend underground in Westminster University’s vast, subterranean, industrial P3 exhibition space – at the Kinetica Art Fair.

kinetica_art_fair_home_page_500px

“Carnivorous art, man-animal-machine hybrids, mechanical drawing machines, subliminal installations, pole dancing robots, light sculptures and cybernetics are just some of the exhibits to be found at Kinetica Art Fair, the UK’s first art fair dedicated to kinetic, robotic, sound, light and time-based art which opens in London on Friday 27 February.”

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Owl Project m-Log workshop

Sunday, February 15th, 2009

on Friday, 13th February I attended the Owl Project m-Log workshop at FACT in Liverpool and spent a thoroughly enjoyable (though quite intense and tiring day) building my own m-Log from the supplied kit.

mlog-out-of-the-tin-500px
the m-Log kit

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monome – an open practice project – launch event

Sunday, February 10th, 2008

Following on from the Monome Open Source Creative Practice Project Outline below, I’m pleased to see the project in development and moving forward… and now with support from Gini Simpson, Head of Media Arts at SPACEStudios and Brian Crabree & Kelli Cain of monome. I’m currently working up an Arts Council England grants application.

With NODE.London planning a Spring NODE.L ’08 season of media arts and print deadlines for promotion imminent I’ve entered details for the project launch onto the wiki for inclusion in the Spring NODE.L ’08 programme.

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Hybrid tonoscope

Tuesday, October 16th, 2007

Here’s a first draft outline as PDF – though it’s still waiting for feedback and contributions from Anthony Rowe.

There’s always more to find out there… Deep Vacuuming the Source Files and then looking fairly systematically through BIT-101 Lab has turned up several interesting Flash demos:

a sweet little non-interactive 3d particle system waveform – 041101_lewis.fla

bit-101.com - 041101_lewis.swf
Click on the image to load Flash in a pop up.

and a simple sound activated wave pattern – 050819_lewis.fla

bit-101.com - 050819_lewis.swf
Click on the image to load Flash in a pop up.

It also suggested some new and useful practitioner and reference links – though these have quickly branched out further still…

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Ars Electronica 07

Friday, September 21st, 2007

Unfortunately I only managed a fairly cursory look at the vast range of work at Ars Electronica this year…


Digit
– Julien Maire (Fance)

I was busy working on The Sancho Plan‘s Spacequatica installation for the Ars Electronica Center and preparing for our performances at the Brucknerhaus. I also spent a fair amount of time working remotely on iDesign

But I did see some interesting work… some of my personal favorites being:

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