Hybrid tonoscope

Here’s a first draft outline as PDF – though it’s still waiting for feedback and contributions from Anthony Rowe.

There’s always more to find out there… Deep Vacuuming the Source Files and then looking fairly systematically through BIT-101 Lab has turned up several interesting Flash demos:

a sweet little non-interactive 3d particle system waveform – 041101_lewis.fla

bit-101.com - 041101_lewis.swf
Click on the image to load Flash in a pop up.

and a simple sound activated wave pattern – 050819_lewis.fla

bit-101.com - 050819_lewis.swf
Click on the image to load Flash in a pop up.

It also suggested some new and useful practitioner and reference links – though these have quickly branched out further still…

In terms of modeling the maths and physics behind the Hybrid Tonoscope project I haven’t found anything that comes closer than Paul Falstad‘s Math and Physics Applets

These are some educational java applets I wrote to help visualize various concepts in math, physics, and engineering.

His sections on Oscillations and Waves and Acoustics are spot on… and his Rectangular Membrane Waves Applet – a simulation of waves in a 2-d rectangular membrane modeling vibrational modes is fantastic… so much functionality, so controllable, so what we’re looking for…

In terms of possible aesthetics for the virtual visualisation I’ve come across some work in Processing which has really impressed me – particularly Robert Hodgin‘s FLIGHT404 – all manner of distractions and Jared Tarbell‘s Gallery of Computation | generative artifacts websites.

The FLIGHT 404 Ripple base – Quick Wave Propogation Algorithm – an audio responsive ripple effect visualiser – is on tip and really good – and the project source code is available too.

I’ve still to browse more thoroughly through Flight 404 but there’s plenty here to inspire… including:

…and the naturalistic, infinitely variable radial forms of Jared Tarbell’s Sand Dollar

The Sand Dollar is an iteratively constructed radial form using the Sand Stroke painting technique. A very high level of detail is achieved with backpainting each Sand Dollar several times. The radial form is constructed with a sweeping tree-like structure that oscillates as it moves clockwise around the origin. Attached to the tree in random locations are the Sand Stroke elements.

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